Jackie O'Connor
Jackie O'Connor
3D Artist
Dallas, United States

Summary

Having grown up surrounded by the international melting pot of Dallas culture, I understand that no two people, cultures, or stories are truly identical. A studio is also like this, which makes working with others such a beautiful thing. Everyone has skills and strengths that help propel a project forward. So every project I take on and every team I join, I aim to bring creative problem-solving, an upbeat attitude, and team unity.

Skilled in 3ds Max, Maya, Adobe Photoshop, Substance Painter, Graphic Design, Historical Research, Writing, and Creative Problem Solving. Strong arts and graphic design professional with a Master's of Interactive Technology focused on Game Development and Art Creation from SMU Guildhall. Plus, additional game art training through CGMA.

Skills

Prop ModelingEnvironment ModelingSet DressingUnwrappingConcept DesignAgile with ScrumTeam FocusedHigh EQCommunicationWritingHistorical ResearchLore DevelopmentVRGraphic DesignGame Development

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
CrazyBump
CrazyBump
Unreal Engine
Unreal Engine
Unity
Unity
Slack
Slack
Perforce
Perforce
Jira
Jira
Asana
Asana
Microsoft Office
Microsoft Office

Productions

    • Video Game
      Lost in the Dark
    • Year
      2018
    • Role
      Artist | Level Artist | Lore Developer | Historian
    • Company
      SMU Guildhall
    • Video Game
      Auxilium
    • Year
      2017
    • Role
      Artist | Lore Developer | Writer
    • Company
      SMU Guildhall
    • Video Game
      The Grove
    • Year
      2016
    • Role
      Artist| Lore Developer | Writer
    • Company
      SMU Guildhall

Experience

  • 3D Artist at Groove Jones
    Dallas, United States of America
    October 2018 - January 2019

    *Due to NDA: Clients and Project titles cannot be named. E-mail for more details.*

    VR Game Level | Unity | Team of 5 | 3 Weeks | 2018

    • Modeled and textured 3D assets and signage.

    • Modularized environment assets for designer use.

    • Optimized high-poly assets for real-time rendering in VR.

    • Fixed and leveled up pre-made assets.

    • Researched cultural and relevant data for the team.

    VR Training Tool | Unity | Team of 6 | 1 Week | 2018

    • Optimized high-poly hero vehicle for rendering.

    • Playtested and gave user feedback.

    AR Experience | Unity | Team of 8 | 1 Week | 2018

    • Created textures in Substance for hero assets.

    • Modified and updated textures for historical assets.

    VR Automotive Experience | Octane | Team of 15 | 8 Weeks | 2018

    • Modeled and researched highway environment for a pre-rendered experience.

    • Textured, modified, re-topologized, and optimized assets for scenes.

    • Assisted in level-art layout and scene conversion from Maya to Octane.

    • Researched and provided needed data to team members for use and scene consistency.

    VR Transport Experience | Octane | Team of 20 | 3 Weeks | 2019

    • Modified and concepted vehicle transport options.

    • White-boxed, modeled, and modified scene environments.

    • Analyzed and researched real-life travel data for team use.