PLATFORM: PC | ENGINE: UNREAL | TEAM SIZE: 17 | TIMETABLE: SIX MONTHS
Roles: Level Artist, 3D Artist, Historian, Lore Developer
- Set-dressed levels for immersion and believability.
- Researched and collaborated with the Game Designer on historical accuracy and narrative, affecting not only art assets, but game-play as well.
- Organized prop and clutter lists for artists to create for the environment.
- Modeled 3D props for scenes and gameplay in 3ds Max for an exploratory, horror game in a Victorian mansion.
Textured and created materials for game props.
Game Link (Coming soon to Steam): https://www.smu.edu/Guildhall/Academics/Student-Work/Team-Game-Projects/Lost-in-the-Dark